Soulcalibur VI also introduces the Reversal Edge. However, what SC VI does is make circling the environment just as valid (and oftentimes more important) a tactic than simply blocking, opening a new way to think about battle. Over the years, it’s been ingrained in many fighters that, at the very least, you can block an attack, or lunge forward or backwards to avoid it. It’s one of the features that makes the game unique and forces you to change how you approach the battle itself. Typically, in fighters, you’re used to sidestepping attacks, but not actively running/walking in a clockwise/counterclockwise direction. While that may seem familiar, what you need to take into account is SC VI’s eight-way movement system. You can also block enemy attacks - both high and low. In battle, your face-button moves are divided into a horizontal, vertical, and kick attack. There is a fair chunk of narrative concerning how each character in the roster interacts, covets, and is affected by the blades. Taking place in the 16th century, the story follows the eponymous and evilly sentient blade Soul Edge and its counterpart Soul Calibur. Soulcalibur VI is best considered a soft reboot of the series, going all the way back to the events of the first game.
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